Archive for the ‘Programming’ Category

Tinkering with NES Programming

A few weeks ago I got the urge to see how to program NES games. I only spent a couple hours on it but I managed to figure out graphics, sprites, palettes, and input. For a test, I made it so you can move a Sky Runner from EarthBound around: There’s not much to do [...]

Dates Smell

I hate programming stuff that relates to time and dates. It’s always annoying. I never had to do much of it before, though. I’ve realized even more how annoying Daylight Savings Time is after code that was working fine decided to break the time dimension: That or someone went back in time and broke the [...]