Since I haven’t had time to work on my game stuff lately I thought I’d at least share my current build of Stabby/Legend of Boop for readers to check out:
The current build is basically just me testing a bunch of stuff, like event scripts, room/world connections, inventory stuff, things like that. I don’t know if any of this’ll be in the final version, assuming there IS a final version. My current plan is to eventually to make it a simple Zelda-like game with four dungeons or so. I wanted it to be bigger, but feature scope kept creeping in so I gotta step back and simplify it.
As mentioned before, I also at some point want to work on a framework to make NES-like games. If I do that, I might try to port this Boop stuff to that framework instead. It might really simplify the game, but I kinda think that’d be cool. And then as the framework matures (and my own skills) future versions might get fancier.
Anyway! Here’s the current build, it’s a Windows game for now, I could probably port it to other OSes and devices using MonoGame but I haven’t had time to sit down and mess with that yet:
Space bar: main weapon
Z: sub weapon
0: full screen
` or Tab, I forget: screenshot
Other number buttons: debug stuff
Other buttons: possibly other stuff, I forget
As for my other game I was working on, PopShoot, I still want to work on that a little bit and even see if Fangamer is interested in doing something with it sometime. It could definitely use some art help and if done right might even make a nice game for smartphones. We shall see!