Various Project Status Updates

Gonna be temporarily off the Internet for a while soon so I thought I’d give some updates on projects now rather than when I get back and am too busy catching up with the InterTubes.

Legend of Boop

If you’ll recall, this was a Zelda 1 clone I was working on a few months back. I’ve been working on it slowly here and there. I intend to scale down the size of the project and probably only have four full dungeons. My goal with this project (and my other games too) is mainly:

  • Get back into game programming
  • Make games that *I* would want to play, especially ones that I would’ve loved as a kid
  • Learn

I already have lots of ideas for other retro-style games that I’d love to play and make, but one thing at a time. For now, here are some pics of the current build running on my laptop hooked to my TV:


PopShoot

This is a really addictive game that actually was inspired by an accidental game design thing I stumbled upon while making Legend of Boop. This still needs a lot of work but is a lot of fun to play and produces lots of brain chemicals. I don’t want to give too much away on this just yet, but here’s the temporary title screen running on my TV too:

Final Fantasy IV localization comparison

I haven’t updated this in about a week but I think about it about 80 times a day. One of the things that’s really holding me back (well, besides lack of time these past few weeks) is the idea of having to go back and re-edit all the existing pages yet again when I get more screens of the GBA and DS versions. It’s making me wonder if I should start to pinpoint my focus back onto just the Super NES/Famicom games, but for now I don’t have time (and I soon won’t have a computer) so I’ll think it over during my move and subsequent downtime.

Legends of Localization books

The other day I posted about possibly making physical book versions of my localization comparison stuff (see here). The response was a lot better than I expected so I’ll probably do some preliminary legwork and planning later this month or next month. I gotta look into legal stuff and then actually decide what game to start with. I think it’ll be a lot of fun, and the idea of actually publishing something that’s vaguely-academic-but-also-retro-gaming-related really appeals to me.

World domination

Shh you didn’t hear it from me

Other projects

I can’t remember what other stuff I have in the works right now, but I’m sure I have a lot. My brain is always hungry for new challenges. To this day I still feel bad that I haven’t finished the Food Fight subs, maybe I’ll do that one of these decades.

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8 Responses to “Various Project Status Updates”

  1. Heidi Poe says:

    popshoot makes brain feel good

  2. Scottt says:

    you’re so cool

  3. Neko Knight says:

    At first I thought it said “Legend of Poop.”

  4. Anton says:

    I’ve been lurking around here for a while, but I gotta say, Legend of Boop looks super-fun to me! Hope I get the chance to play it soon! Are you considering releasing it on any major platforms, like Steam or XBLA?

    Also, PopShoot looks very intriguing! Looking forward to seeing more!

    • Mato says:

      Boop is still in the super-early versions but I was originally hoping to have it on XBLA. At this point though I might just release it for free download when I finish it – mostly I want to use it as a learning exercise. The idea of having a game running on an actual system (and one that other people can buy/download to their systems) sounds so cool though…

      • Neko Knight says:

        Have you heard of the OUYA, Mato? Check it out at http://www.ouya.tv
        It looks incredible and I plan on buying one myself.

        • Mato says:

          Yeah, I heard about it, but I haven’t really followed info on it much. Last I heard it was getting some heavy backlash, I wonder if that’s subsided now.

          I’m programming my games in XNA, which I can apparently use with MonoGame to port my games to a bunch of different platforms. If it actually works as described, I’ll probably make ports of my stuff for all sorts of platforms. I also wanna try and learn HTML 5 well enough to make some simple games, maybe even port my games to it too.

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