Gonna be temporarily off the Internet for a while soon so I thought I’d give some updates on projects now rather than when I get back and am too busy catching up with the InterTubes.
Legend of Boop
If you’ll recall, this was a Zelda 1 clone I was working on a few months back. I’ve been working on it slowly here and there. I intend to scale down the size of the project and probably only have four full dungeons. My goal with this project (and my other games too) is mainly:
- Get back into game programming
- Make games that *I* would want to play, especially ones that I would’ve loved as a kid
I already have lots of ideas for other retro-style games that I’d love to play and make, but one thing at a time. For now, here are some pics of the current build running on my laptop hooked to my TV:
This is a really addictive game that actually was inspired by an accidental game design thing I stumbled upon while making Legend of Boop. This still needs a lot of work but is a lot of fun to play and produces lots of brain chemicals. I don’t want to give too much away on this just yet, but here’s the temporary title screen running on my TV too:
Final Fantasy IV localization comparison
I haven’t updated this in about a week but I think about it about 80 times a day. One of the things that’s really holding me back (well, besides lack of time these past few weeks) is the idea of having to go back and re-edit all the existing pages yet again when I get more screens of the GBA and DS versions. It’s making me wonder if I should start to pinpoint my focus back onto just the Super NES/Famicom games, but for now I don’t have time (and I soon won’t have a computer) so I’ll think it over during my move and subsequent downtime.
Legends of Localization books
The other day I posted about possibly making physical book versions of my localization comparison stuff (see here). The response was a lot better than I expected so I’ll probably do some preliminary legwork and planning later this month or next month. I gotta look into legal stuff and then actually decide what game to start with. I think it’ll be a lot of fun, and the idea of actually publishing something that’s vaguely-academic-but-also-retro-gaming-related really appeals to me.
Shh you didn’t hear it from me
I can’t remember what other stuff I have in the works right now, but I’m sure I have a lot. My brain is always hungry for new challenges. To this day I still feel bad that I haven’t finished the Food Fight subs, maybe I’ll do that one of these decades.