Over the last couple days I’ve worked on the actual content portion of what’s to be the first “intro” dungeon in the game. It’s still very, very rough and going to change a lot eventually, but here’s a quick look at what I have done so far. Basically, as this is an intro to the basic game mechanics you can’t die and everything is basically a guaranteed win. The fact that this also contains a lot of the basic game mechanics means I’ll be able to use a lot of this stuff in the rest of the game.
The music in the video skips sometimes due to inefficient coding of the background effect, which I’m working on now.