Dang, 21 parts already??? I feel like barely any time has passed and that so little progress has been made. Still so much more to do…
Today I decided I wanted to try to get used to editing maps on a larger scale, so I did a really quick and ugly full-world map. Given that I only have so many simple test tiles to work with, it didn’t result in anything that great. But the big thing I took away from it is that I want to make the world map less barren and boring and generic and more modern.
With that in mind, I finally sat down to do some more serious thinking about the game’s plot, the goals, the locations, that sort of stuff. I have a quick outline now and a basic plot for it. It’s still too early to say anything much since it’ll probably get changed tremendously, but it’s definitely got a lot of EarthBound/EarthBound Zero influence to it. Like, there were things I wanted to do, and only later in the day did I realize, “Actually, in a way, EB (or EB0) already sorta did it that way.”
Anyway, the end result will be a game that’s like a mix of Zelda 1 and Link’s Awakening, with a more modern setting, with some EarthBound-type stuff added into the mix.
I tell you, though, it’s gonna be rough making all the graphics for this stuff 😯 We’re gonna have to study sprite art of classic games like crazy, I have no idea how artists back in the day pulled off the kind of stuff they did.
For future reference/comparison purposes, here’s something I started to work on yesterday. This is actually just me trying to figure out how to lay out buildings and stuff using the tile grid. I based the building on MOTHER 3 buildings, I’m not sure this is the kind of style I want, though.
Got a long, long way to go to boost my art skills 😐