Working on a Zelda Clone, Part 21

Dang, 21 parts already??? I feel like barely any time has passed and that so little progress has been made. Still so much more to do…

Today I decided I wanted to try to get used to editing maps on a larger scale, so I did a really quick and ugly full-world map. Given that I only have so many simple test tiles to work with, it didn’t result in anything that great. But the big thing I took away from it is that I want to make the world map less barren and boring and generic and more modern.

With that in mind, I finally sat down to do some more serious thinking about the game’s plot, the goals, the locations, that sort of stuff. I have a quick outline now and a basic plot for it. It’s still too early to say anything much since it’ll probably get changed tremendously, but it’s definitely got a lot of EarthBound/EarthBound Zero influence to it. Like, there were things I wanted to do, and only later in the day did I realize, “Actually, in a way, EB (or EB0) already sorta did it that way.”

Anyway, the end result will be a game that’s like a mix of Zelda 1 and Link’s Awakening, with a more modern setting, with some EarthBound-type stuff added into the mix.

I tell you, though, it’s gonna be rough making all the graphics for this stuff 😯 We’re gonna have to study sprite art of classic games like crazy, I have no idea how artists back in the day pulled off the kind of stuff they did.

For future reference/comparison purposes, here’s something I started to work on yesterday. This is actually just me trying to figure out how to lay out buildings and stuff using the tile grid. I based the building on MOTHER 3 buildings, I’m not sure this is the kind of style I want, though.

Got a long, long way to go to boost my art skills 😐

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2 Responses to “Working on a Zelda Clone, Part 21”

  1. Carl says:

    From where I’m sitting, it appears that you’ve actually made a great deal of progress in an amazingly short time. You can already see a real game beginning to take shape—that’s quite a feat for a solo project in only a few weeks. I admire your dedication, and just wanted to say thanks for keeping us up to date on your progress. It’s inspiring.

  2. Michael says:

    Looking good Mato!

    I feel the same way with Unearthed. I feel like no matter how much progress I make, it’s never enough to satiate my high expectations. It’s discouraging sometimes but I think it ultimately helps drive you forward.

    By the way, I really liked that SFX program you posted a while back. I use it at work sometimes when I need really computery noises as production elements. It’s one of the neatest free “bleep and bloop” generators out there.

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